
Fast Cloak Banshee
-Banshee can take out a Queen in a Banshee vs. Queen situation
-This takes advantage of lack of early detection for Zerg, if timed correctly, zerg players won't have spore crawlers (because they usually don't get evolution chamber until 30-40 supply) and won't have lair technology before you have banshee in their base killing units/queens.
-Banshee must go start harassing before cloak upgrade is done, and as soon as cloak upgrade finishes, you must turn cloak on you banshee for prolonged harass.
10- Supply Depot
12- Refinery
13- Barracks
16- Factory (build Tech Lab)
16- Marine
16- Supply Depot
17- Upgrade Commander Center into Orbital Command
20- Starport (Switch with Factory Tech Lab to start production of Banshee) (Start Cloak Upgrade as soon as you have 200 gas)

-You can load up the medivac any units, marines, marauders, hellions, and even a thor.
-This can be used anytime during the game, but it would the "best" if used with 111 build (Destiny Cloud First Build)
-Blue flame upgrade will make Hellions much more potent against workers.
-When dropping a thor, you should have second Medivac with scvs to repair thor, this will greatly prolong the harass and it will frustrate your opponent.
-Against zerg players, you can drop 4 marauders with stim to "snipe" hatchery quickly and usually can escape with no loss.
-Dropping marines with stim would deal fair amount of damage against the mineral line and would often delay the mining time.
-Combat shield upgrade will prolong the harass and stim-pack upgrade will increase the damage output.
-Medivac can immediately leave after dropping the units (if you are going to just sacrifice your units) or you can make medivac heal your units, this would prolong the harass.